The level of interaction between players that the auction mechanism brings in really can create some tough decisions in terms of how to price certain tiles. At the beginning of the game, random scoring objectives are drawn, and in each round a different combination of scoring objectives will be evaluated, which makes Isle of Skye a fairly strategic game that rewards long-term planning. Instead of simply drawing a single tile to add to a map, players draw 3 tiles and then must secretly pick 1 tile that will get thrown back into the bag………….Īlso, instead of adding tiles to one central kingdom, players in Isle of Skye build an individual kingdom and score points based its tiles and configuration at the end of each round, as well as gain income at the beginning of each round based on the number of whiskey barrels that connect back to their main castle via road. If a player has tiles that are unpurchased by other players in the round, they receive those tiles and pay the amount of money they had set.įor one, Isle of Skye introduces an auction mechanism. Players then have a chance to purchase another player’s tile at the cost dictated by the player. Instead of simply drawing a single tile to add to a map, players draw 3 tiles and then must secretly pick 1 tile that will get thrown back into the bag and will not be available this round, and they will also set the price of the other 2 tiles. The competitive nature of the game isn’t immediately apparent, but as soon as new players discover the hidden possibilities, many have lightbulb moments that make the experience of teaching the game also very rewarding.įor one, Isle of Skye introduces an auction mechanism. Lastly, the game can be either a multiplayer solitaire experience (i.e., “I’ll build over here, and you build over there, and we won’t bother each other”), or a fierce competitive experience (i.e., “Hey, you stay away from my city! What are you doing?). The game also has a nice visual presence at the end of the game, and new players will often comment that it feels satisfying to have built a large map on the table, with many cities, roads, fields, and monasteries. By the end of the game, they will have a very firm grasp on the possibilities. The game starts out small – with a single tile in the middle of the table – and physically expands over the course of the game, meaning that when a new player draws a tile, an experienced gamer at the table can explain what their options are. With just a few core rules you really need to know to jump in and start playing the game (draw a tile, place the tile by matching terrain, and claim a structure if there is no other meeple present) means that new players can learn as they go.
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